
2D Character only move on Y axis - Brackeys Forum
May 28, 2020 · So i'm making a Platformer but my player can only jump and crouch. Everytime I want to walk, my player just stay here and don't move. Everything is okay in the input manager and i'm using …
Trying to figure out how some code works — Brackeys Forum
Dec 1, 2021 · So basically, I did a tutorial on how to make 2d player movement and double jumping in unity.
Can't Jump (2D Movement in Unity tutorial) — Brackeys Forum
Jun 3, 2020 · Hey, So I followed the tutorial(2D Movement in Unity) in Unity 2018.4 and it worked fine, then I updated Unity to 2019.3 and made a new 2D project, I used the same movement mechanics …
2D Player movement — Brackeys Forum
Feb 11, 2021 · 2D Player movement — Brackeys Forum ... Hello!
Desperately require help installing/opening Unity! Package Manager ...
Apr 1, 2019 · Heya! Thanks for your response! I've tried Unity 2018.4.23f1, and that opens A-OK! I'd just really like to be able to use 2019, as well, and figure out how to solve this issue. ^^' Thanks for your …
Pc Specs — Brackeys Forum
May 21, 2020 · Hey guys I am just getting into game dev and I am wondering what are some ok pc specs to be able to run unity (2d for the time being).
How to properly move a 2D object through script? - Brackeys Forum
May 20, 2020 · This is something that has confused me for a while and it's how to move an object through script without adding a force.
How do i make a reload script in unity? — Brackeys Forum
May 21, 2020 · I've already watched Brackeys tutorial of how to make it but on my game, it just doesn't work.
Unity game view and script problem — Brackeys Forum
Jun 14, 2020 · There is also a another problem; that everytime i start my game in unity for the first time, the code for controls doesn't respond, i have to go into the code and have to make some changes, …
First person movement — Brackeys Forum
Mar 31, 2021 · In the video https://www.youtube.com/watch?v=_QajrabyTJc&t=114s (its about first person movement in 3d) His first line of code was float mouseX = and the…