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  1. Create a simple Direct2D application - Win32 apps | Microsoft Learn

    May 26, 2022 · In this tutorial, you learn how to create Direct2D resources, and draw basic shapes. You also learn how to structure your application to enhance performance by …

  2. Mostly C port of Microsoft's Simple Direct2D tutorial - GitHub

    Mostly C port of Microsoft's Simple Direct2D tutorial.

  3. Direct2D Tutorials - YouTube

    Direct2D Tutorial 1: Intro and WinMain Entry Creel • 33K views • 10 years ago

  4. Direct2D QuickStart - Win32 apps | Microsoft Learn

    May 26, 2022 · Direct2D is a native-code, immediate-mode API for creating 2D graphics. This topic illustrates how to use Direct2D within a typical Win32 application to draw to an HWND.

  5. Direct2D Succinctly - Free Computer, Programming, Mathematics ...

    If you've ever tried to work with Direct2D from scratch, you may have found the boilerplate code overwhelming. With Direct2D Succinctly by Chris Rose, you have a straightforward, step-by …

  6. Notes - Graphics Programming - Direct2D

    How to Render using a Direct2D DeviceContext -- The diagram here goes well with the above article. The engine features a new rasterizer that has been written from scratch; what is a …

  7. Direct2D Tutorial 3: Direct 2D - YouTube

    Today we'll initialise Direct2D and draw some lovely shapes. We're building a 2D graphics engine, which could be used for platformers, puzzle games, shoot em ups and that sort of thing.

  8. Direct2D tutorial (two) look at Hello, World in the D2D world

    The first tutorial in any language is almost Hello, world. We are no exception, but here is not to teach you how to print Hello, world, but to write a simple D2D drawing program, so that …

  9. GitHub - shaovoon/d2d_tutorial: Direct2D tutorials

    C++ Direct2D Demos This repository is example code for the ongoing C++ Direct2D tutorials.

  10. Direct2D Tutorial 1: Intro and WinMain Entry - YouTube

    Jun 17, 2014 · In this tute we'll look at a general overview of DirectX. We'll code a wWinMain entry point, which we'll use later to create a window. There's a large amount of boilerplate code and …