In Chapter 6: The Fall, there are six sealed metal doors marked VITRIFIED ("Vitrified Doors") that have buttons in front of them that play unique audio clips of Cave speaking. At the beginning of ...
Time to learn to fly. After the first act of Portal 2, the story takes a twist. GLaDOS is put into a potato, Wheatley is in charge of Aperture Science, and Chell is left to climb her way out of the ...
For Schrodinger's Catch, start Chapter 6: The Fall, play through the level until you reach the 1958 28 room. In this room a cube is trapped in a glass box, while Blue Gel streams out of a pipe in one ...
Follow the path, using your portals to pass the fence and rubble pile. When you reach the second fence, portal up to the platform behind it, in the upper-left side of your view. From there, drop down ...
After the player falls deep into the depths of old Aperture, they’re forced to solve some old-school puzzles to escape the depths and fight back against Wheatley. They’re accompanied by pre-recorded ...