Social engagement: Playing an analog game typically brings students together. Initial student interactions are functional: ...
Learning works best when it feels reachable and uncomplicated. Children are more likely to engage when activities are easy to start, simple to follow, and flexible enough to fit different learning ...
Activities are the experiences that allow students to achieve learning outcomes. These may consist of readings, lectures, group work, labs or projects to name a few. While situations and learning ...
Activities are what make your course come alive and help your students achieve learning outcomes. Because activities are what students will most experience and learn from, we first spend time ...
Creating a course map is like planning a road trip—you start with your destination (learning outcomes) and chart the best route to get there (instruction, activities, and assessments). A ...
Working in the education design space collectively for 26 years, we understand students and teachers need environments to support learning. Classrooms should be designed for listening and engagement; ...
Tech Will Save Us – the London-based tech toys company behind the Dough Universe and Light Racer electronics learning kits – has launched a new flagship product on Kickstarter. The Arcade Coder is a ...
This graduate-level, introductory course provides an overview of the theoretical and practical foundations that inform learning, design, and technology. Course content and activities are designed to ...