Throughout the past few weeks, I’ve received some passionate pleas from hardware fans wanting me to include Doom Vulkan testing and conduct a performance analysis. Of course, I understand the reason ...
It’s been over two months since DOOM was released to much fanfare. Since that time, much digital blood has been spilled at the hands of gamers all over the globe, and thanks to a new update, some ...
Doom, the very first one, was widely regarded to have pushed the boundaries of PC gaming and graphics of that era, with its 3D graphics, 3D maps, networked multiplayer, and mature rating. Ever since ...
Doom now supports the Vulkan graphics API. Doom has been updated on PC to bring support for Vulkan, the next-gen graphics API from the Khronos Group. Vulkan is the successor to OpenGL, and its ...
Bethesda has implemented the Vulkan API in DOOM on the PC. It says that its "big technology push" will bring higher framerates and therefore improved player movement and feel, to provide an "amazing" ...
A new patch for Doom has added Vulkan support, making the recent Bethesda game the first title to support that API. AMD GPUs pick up significant performance as a result, while Nvidia performance looks ...
Nvidia is expanding its GeForce Experience software to let you broadcast your gaming exploits in games like Doom, No Man’s Sky, and Minecraft. The company recently announced that GFE’s image and video ...
Nvidia has just updated its GeForce Experience accessory software to version 3.6. In this update the graphics processor maker has chiefly addressed some compatibility deficiencies of the GeForce ...
NVIDIA's latest version of GeForce Experience now has built-in support for gameplay recording through ShadowPlay for Vulkan and OpenGL-based games. Until now, ShadowPlay only worked with DirectX-based ...
Listing two sets of charts isn’t the most effective way of illustrating how the Vulkan API changes the status quo in Doom. While the data below isn’t prettiest I’ve compiled, it’s essential to explain ...
Bethesda has announced that its Vulkan API support patch for Doom is now live and should bring significant improvements due to the implementation of several features, including Asynchronous Shaders ...
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