This chapter considers the use of simulations and games for science learning in the context of formal education. After describing the variety of contexts in which individuals interact with simulations ...
Undergraduate science labs were once pretty predictable—pulleys and circuits, rocks and minerals, titrations and unknowns, bacterial brews and pickled piglets. But today’s science lab student, in one ...
In a new report now featured on the cover page of and published in Science Advances, Hans Hon Sang Chan and a research team in materials, chemistry and quantum photonics at the University of Oxford ...
A multi-institutional team became the first to generate accurate results from materials science simulations on a quantum computer that can be verified with neutron scattering experiments and other ...
IBM and researchers from the University of Chicago announced a demonstration in quantum computing that meets the fundamental ...
Physicists have long struggled to explain why the universe started out with conditions suitable for life to evolve. Why do the physical laws and constants take the very specific values that allow ...
Researchers at the University of British Columbia Okanagan have published a mathematical argument that, they say, rules out the possibility that this universe is a computer simulation. The claim, made ...
Researchers have developed a computer simulation of asteroid collisions that initially sought to replicate model asteroid strikes performed in a laboratory. After verifying the accuracy of the ...
A military planner at the Joint Forces Command in Norfolk, Virginia, watches a battle unfold without taking his eyes off the computer screen. The software is tracking a million vehicles spread over ...
This chapter considers the potential to scale up the use of simulations and games for science learning. The first section provides an overview of current market penetration of games in formal and ...