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Magic: The Gathering's head designer and art director talk with CNET about the gold standard of card games, breaking their own rules and fans who act like Star Trek villains.
Making card games is a great way to try out game design if you can't write code as it's easy to do and many of the same ideas apply across digital and physical games.
The Gathering card is a long process. To go from an idea to an actual piece of paper in a player’s hand takes years, with ...
Kheo Games has introduced Boitas, a trick-taking card game rooted in the maritime history of Odisha and shaped through extensive playtesting and research. The game draws inspiration from the Sadhabas, ...
It looks like Ben Brode, one of the minds behind “Hearthstone,” is trading Dr. Boom for Dr. Doom on his latest project. The game designer left Activision Blizzard in 2018 to start a new studio ...
Ignore the way it's dominated conversation for a moment. Put aside the game's runaway success. Despite its big ambitions, Disney Lorcana was never supposed to reinvent the wheel. As co-designer ...
Sebastian Yūe is a tabletop-game designer, writer and editor based in Ontario — and has been playing card games since they were six. They are the author of Lake of Secrets, an adventure for ...
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