Photogrammetry is the process of taking 2D images and merging them into a volumetrically correct 3D model. Through this video I teach the best practices for shooting the photos for the highest quality ...
Neuralangelo, a new AI model from Nvidia Research, uses AI to take two-dimensional video clips and turn them into detailed 3D graphics structures. With this tech, the researchers have been able to ...
Turning still 2D photos into 3D rendered mesh models is not a quick or particularly easy task. Just the opposite, NVIDIA's vice president of graphics research, David Luebke, says achieving such a ...
AI has so many tricks hidden in its sleeve and Nvidia knows how to bring exciting transformations of forgotten structures into a more sophisticated 3D model. The American chipmaker has finally ...
NVIDIA Research has built and released an open-source AI model that can reconstruct 2D videos into detailed 3D structures, complete with intricate details and textures. Creators can then take these 3D ...
The expansion of 3D content across games, digital media, education, and product design has exposed a long-standing challenge: ...
Apple has released an open-source project named SHARP (Sharp Monocular View Synthesis in Less Than a Second), a breakthrough generative AI model capable of transforming standard 2D photographs into ...
Some are going beyond 3D and into AR and physical sculpture. Others are learning game engines. All of this is made more accessible by tools such as the 3D modelling software Blender, Affinity Studio ...
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Apple’s SHARP turns any photo into a 3D scene in
Apple is turning the flat photo into a new computing primitive. With its SHARP model, the company says a single snapshot can be transformed into a navigable 3D scene in less than a second on standard ...
A neural field network can create a continuous 3D model from a limited number of 2D images, and it does it without being trained on other samples. Researchers from the McKelvey School of Engineering ...
Creative Bloq on MSN
How I turned Singed from Arcane into a 3D model suitable for video game design
This was my process to retain Arcane's stylised shapes and painterly textures.
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